![]() ![]() This is an optional rule intended to reduce arguments. The fort itself has seven life points of it's own and can take that much damage before being destroyed. But, if the opponent can hit the base with an attack before the other player can move out of it, all the soldiers touching it take one damage. Players can move their soldiers back to this point, and when touching it, declare "base" and all the soldiers touching it are healed two life points. Each player gets a fort, traced from anything larger than a penny, as long as both players are using it e.g., quarter, eraser, etc. This can lengthen a game by hours and add a strategic point. This is good for short games when neither player has the time or attention span. Ninjas and Archers get only get two life points, and Knights get three. The victor at the end of the game gets an extra ten points to spend, and the game restarts as many times as you wish. Soldiers cost five points, mines cost two. Before starting a game, each player gets 30 points to spend at the store. At the beginning, players have no soldiers or mines. This is useful for when you're playing with extra soldier types. they must heal someone else before healing the first one again). Medic: Can give an extra life point back to any soldier within three inches of the center of their head, but cannot heal the same soldier twice in a row (i.e. Here's a few:īomber: Can throw mines within three inches of the center of his head.īarbarian: Same as knight, but they can only attack within two inches of the center of the head and do two damage instead of one. Use different types of soldiers to add more variety to the game. If these are hit by an enemy soldier, they explode and the attacking soldier loses a life point. With this rule, each player gets three "mines" to place anywhere on their side of the field (Use pennies to standardize the size). Think the rules need to be tweaked? Tweak away. Don't like the Soldier types? Make up new ones. The first person to destroy all of their opponents soldiers is the winner.įeel free to add in anything you like to the game. If you accidentally hit one of your soldiers drawing the line, the take damage as usual. Do the same thing, fold it over, check for a hit. Instead of the "X", draw a dashed line, with one inch lines, one inch apart, until you hit the side of the paper or the line between playing fields. If it hits their leg, they cannot move for the rest of the game.Īrchers attack in any direction from the center of their head. If it hits their arms, they cannot attack for the next two turns (mark this by scribbling out his arm, or something to that effect). If the mark you made is on an opponents Head or Body, the opponent loses a life point. ![]() Now, fold the paper back up and hold it under a light. Soldiers cannot move into their opponents playing field.Īs said before, a Knight/Ninja can attack anywhere within three inches of the center of their head. Erase or cross out the previous location. Mark off the spot you're moving to, this will be the new center of the soldiers head. You can move your soldiers anywhere within this radius. Knights and Archers can move up to one inch in any direction, Ninjas can move two. Archers can attack in any direction emanating from the center of their heads (see below).Ī player can choose to move his soldiers as his turn. Knights and Ninjas can attack anywhere within three inches of the center of his head. Players take turns making attacks or moving their soldiers. Write each soldiers life points somewhere next to him. Knights have five, Ninjas and Archers have three. You may place your soldiers anywhere, as long as it does not touch your opponents playing field. It comes in handy to have a penny to trace their heads with, because it makes sure they are all the same size, ensuring fairness (this will be clear in a second). Stick figures are recommended, just circles are great as long as you can diffentiate them. Each player takes turns drawing their soldiers on their side of the field, covering up the other end so that they cannot see where the other player has placed their soldiers. You begin the game with two knights, two Ninjas, and an Archer. Knights have higher stamina, Ninjas can move faster, and Archers, obviously, can shoot arrows. There are three types of soldiers, Knights, Ninjas, and Archers. The two halves are you and your opponents playing fields. Hold it in your hand so that it resembles a bird in your palm, and draw a line over the crease. Fold your paper in half length-wise (hamburger way).
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